PM3.6 - Donkey Kong - Common Subroutine 0x9019c8a8

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(117)))
    1. IfStatementAnd ((LongtermAccessFloat(CurryAngle1) Equal scalar(-3)))
    2. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: 0 }
    3. CreateInterrupt { interrupt_id: None, action: CliffJumpEnd, requirement: (Always) }
  2. Subroutine(0x21c50)
  3. Return